Remove 2003 Remove Patterns Remove Production
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Patterns are good

UX Collective

Source: Tidbits A design pattern is a document that describes a common solution to a recurring design problem. According to Tibor Kunert (2009), using design patterns allows designers to quickly find solutions to problems using proven designs, rather than starting from scratch each time. Welcome to Design Patterns.

Patterns 128
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F5: David Trubridge on Forward-Thinking Art, Indigenous Voices, + More

Design Milk

Resolute in his mission to create sustainably produced products with a natural and organic aesthetic, David Trubridge is the renowned designer behind David Trubridge Lighting. It’s his belief that these principles directly affect the product’s sustainability because consumers are less likely to throw away beautiful products.

Art 313
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How do product design teams converge on an idea?

UX Collective

In this work, I used Slack messages from 32 product design teams as input into a specific type of topic modelling algorithm and used the statistics from these resulting models to represent the product design process. A generic product design process adapted from Ulrich, Eppinger and Yang [4]. Image from author.

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Reviewed: New Logo and Packaging for Alaffia by Chen Design Associates

Under Consideration / Brand

The wordmark, in a way, maintains the rugged aesthetic of the old logo with a blocky, round-cornered construction that looks as if it could be a pattern on a textile. It wasn't bad but it wasn't exactly good either and I think the design was a little too messy for a beauty product. Patterns for this collection. “All Being Well”.

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Atomic design 2022: what we can learn from Eames and other design giants

UX Collective

A key reference by Holgado, Kieran and Timberlake, using the example of car manufacturing to show the system of design elements at different levels 2003: The year when Refabricating Architecture was first published. They are larger UI components, which could also be known as patterns. As it turns out, products are similarly complex.

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The design of insight

UX Collective

We read articles, gather data, and discover patterns and tensions. An opportunity is more a question instead of an answer that inspires and encourages people’s imaginations of new products, services, systems, and worlds that fulfil an unmet need. PESTLE, SWOT, and VPEC-T), philosophical methods (e.g. Reflect on our own attributes.

Patterns 111
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The shape, the color, and the emotion: Angry Birds’ character design

UX Collective

The origins Rovio as a company was founded by a group of friends and relatives in Finland, sometime in 2003. I am not sure, but I think that the graphics designer Tuomas Erikoinen created the version that ended up in the product. Of course, there are plenty of examples of successful characters that do not follow this pattern.

Color 119