Remove ux-vs-ui-design
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Stop wireframing (but still start low-fidelity)

UX Collective

Wireframing has existed since the beginning of UX, and on the surface, designers assume it is a critical part of the process. Everyone in UX does it and insists its critical, so it must beright? If you dont do wireframes, then you must be a bad designer, and you should feel bad!

Layout 105
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Guide to custom UI for Augmented Reality

UX Collective

How to design interfaces that get the most out of AR headsets Race for Augmented Reality glasses is heating up. This got me wondering… Can we design 3D interfaces that fit Augmented Reality, and yet, feel familiar? Apps can be used from multiple angles  — Multitasking in AR means people will not always face UI directly.

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Liquid glass, fragile UX, and why I wanted 2 weeks before writing about it

UX Collective

A calm, inclusive look at Apple’s most radical UI shift. Image source: Apple.com / WWDC 2025 presentation Apple made its boldest UI move since iOS 7 (presented in 2013), when the company abandoned skeuomorphism and buried textures in favor of flat design. What lessons can designers take from this shift? Years have passed.

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The next era of design is intent-driven

UX Collective

How adaptive UIs are transforming user-centered design. As a designer, this made me wonder: How did we evolve from basic 10 blue links to these intelligent, context-aware interfaces? This shift influenced interface design by introducing: Information-rich panels for immediate context. No clicks, just answers.

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When empathy becomes the enemy of productivity

UX Collective

How UX inflexibility stalls progress, frustrates teams, and creates unnecessary roadblocks Photo by Jacek Dylag on Unsplash The UX process is a lot like navigating traffic merges its about balancing efficiency with empathy. The same effect can happen in UX. Instead of helping, UX advocacy becomes a bottleneck.

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The 5 Best Ultrawide Monitors for Creatives

Inkbot Design

📖 Reading Time: 5 minutes 🏷️ Categories: Design, Branding, Marketing 📅 Published: [DATE] The 5 Best Ultrawide Monitors for Creatives Let's get one thing straight. Your design file is open, large and clear. When clients approve a design, they approve a specific set of colours. Most advice on buying monitors is rubbish.

Adobe 52
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Features shouldn’t feel like features

UX Collective

Like the product was designed specifically for you, anticipating your every need. Thats the power of experience-driven design, and it hinges on a simple but profoundconcept: Features shouldnt feel like features. That difference is features vs. experiences in a nutshell. Its a magical feeling, isnt it? This isnt just wordplay.