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Mike Nelson on his sensory new survey, scavenging objects and simulating reality

Creative Boom

Mike Nelson, MAGAZIN: Büyük Valide Han, 2003. Installation view, Büyük Valide Han, 8th International Istanbul Biennial, Istanbul, 2003. Aptly (and forebodingly) titled Extinction Beckons, the survey marks Nelson's first and largest body of work, showcasing pieces dating back to the 1980s. Photo: Cristiano Corte.

Gallery 358
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Grime photographer Simon Wheatley on how to capture street scenes in just 24 hours

Creative Boom

His 2010 book 'Don't Call Me Urban: The Time of Grime' is a classic of British documentary photography, and he's currently preparing an updated version, bringing things up to the present day. I headed to Broadway market in Hackney… but it was so dull. I left Hackney and went to Whitechapel Market. Sounds frustrating!

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Netflix vs. decision fatigue: How to solve the paradox of choice

UX Collective

The nudge theory is based on the concept of bounded rationality , from Simon and taken up by Kahneman (2003) to explain that individuals are biased, lack information, or are drowned in a flood of information to be completely rational in their decision making. Journal of Marketing Research , 48 (3), 486–496. What do you recommend me?”

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Top 10 Fashion Logos: Best Designs in the Industry

Inkbot Design

The creatively combined HH fashion logos split at the diagonal to present a unique and memorable mark for the brand. The simplicity of this fashion logo is one of its key strengths – they can use it on any product or marketing material without looking out of place. They were founded in Cheltenham, England, in 2003.

Fashion 98
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Women’s History Month–Worldview Purveyors

Thinking Design

Gere Kavanaugh (1929-present) The paragon of a multi-hyphenate designer, Gere Kavanaugh’s vibrant and daring imagination has sparked on everything from furniture, interior, and exhibition design, to graphics, toys, and textiles. Betsey Johnson (1942-present) Betsey Johnson is no stranger to style and cultural movements.

Fashion 52
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A guide on conducting better market and user research with kids

UX Collective

Gamifying research in both the user and market research fields has been a hot-button topic for years now, which thankfully means that we have some proven strategies for success. They need time to make friends with the other kids present for your study, and probably the researchers too. This isn’t to say that it’s impossible, however.

Marketing 112
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Design 4.0: leading design in the new industry

UX Collective

It is worth noting that this list continues to grow with additive manufacturing, gene editing, blockchain, and metaverse being added to it, which brings us to the present. However, the odds became clearer when Netflix innovated aggressively by changing not only their go-to-market approach but also their business models. Industry 3.0