Remove literature topics user-behavior
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How to navigate the insanity of behavioral science

UX Collective

I recently published a scientific paper on the Interactive Behavior Change Model (IBCM). The IBCM is a behavioral science system I developed during my doctorate studies. But best of all, it’s an excellent choice for AI-infused behavioral product design. Interactive Behavior Change Model (IBCM 8.0) But this is tough love.

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Untangling the main types of user research

UX Collective

Collage illustrating different types of user research User research plays a vital role in any and every design project. Through research, designers are better able to deliver solutions that satisfy their users’ needs and wants?—?because User experience research is one of the most misunderstood yet critical steps in UX design.

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Spatial audio and player performance

UX Collective

Back then, I decided to skip this topic because of the somewhat conflicting evidence I kept stumbling upon during my literature review. Recently, I had a few fruitful discussions with fellow game audio folks who inspired me to take a deeper look at the literature and write this post.

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Applying psychology to product experimentation

UX Collective

What are the user’s jobs to be done? What biases and heuristics are users bringing with them? What are the user’s Jobs to be Done? What biases and heuristics are users bringing with them? When you’re running a simple A/B test, users only ever see one experience. What habits are you trying to change?

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Designing motivation: the Seinfeld paradox

UX Collective

Instead, it must be inferred from things we can measure, like behavior, opinion, and competency, which leaves a lot of room for interpretation and disagreement. Unbeknownst to them, their behavior during this free time was carefully monitored. From a Google search on “motivation.”

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Circling back on design and everything else

UX Collective

source: Kassenova ) Design Among the design literature, one data designer emerges who “turns data into art." The role of Design is to produce embodiments of solutions that maximize function and augment human experience; it ‘converts’ utility into behavior. In a moment of time when multiple worlds collide? Or when art meets science?

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50 million partners

UX Collective

Chicken-and-Egg Problem In between the two equilibria, there is a tipping point where each additional user adopting the platform makes it rational for all others to do so as well. Before we have any users, none of them has incentives to join the platform in the first place. Franchise the damn thing! Franchise, Franchise, Franchise!