Remove literature topics behavioral-design
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How to navigate the insanity of behavioral science

UX Collective

I recently published a scientific paper on the Interactive Behavior Change Model (IBCM). The IBCM is a behavioral science system I developed during my doctorate studies. But best of all, it’s an excellent choice for AI-infused behavioral product design. Interactive Behavior Change Model (IBCM 8.0)

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Untangling the main types of user research

UX Collective

Making it make sense for the sanity of the design people. Collage illustrating different types of user research User research plays a vital role in any and every design project. Through research, designers are better able to deliver solutions that satisfy their users’ needs and wants?—?because yet comprehensive?—?outlook

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Spatial audio and player performance

UX Collective

Image generated with the Image Creator from Microsoft Bing Earlier this year, I wrote two articles on how to intentionally sound design a game to help players deal with in-game challenges. Back then, I decided to skip this topic because of the somewhat conflicting evidence I kept stumbling upon during my literature review.

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Circling back on design and everything else

UX Collective

One famous Apple industrial designer, by the name of Jonathan Ives, or Jony Ives, capitalizes on the circle physically and digitally. Although the iOS7 icon grid was a guide for designers to help app icons look "harmonious," an astute Redditor also spotted the uncanny use of the same grid in Apple’s devices.

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Designing motivation: the Seinfeld paradox

UX Collective

As designers of products that help motivate people to attain their goals, should we be worried? There are a lot of products out there, designed by smart and thoughtful people, that aim to guide us toward our life goals: to be more mindful, to be physically fit, to save money, to learn a language, to read more. Listen to Jerry instead.

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Applying psychology to product experimentation

UX Collective

Connecting these two worlds, here are a few things I try to have in mind whenever we are designing a product experiment, keeping those biases in check and improving the chance of success. You will nearly always find some small tweaks that will help ensure success by getting designs in front of customers each step of the way.

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Entering the Wikimedia universe: starting with a design internship

UX Collective

By Olga Tichonova Universe image adapted from Alexander Meleg, CC BY-SA 3.0 , via Wikimedia Commons Trying to find a job during the peak of the pandemic as a junior UX designer was a grueling process, but after months of applying, I was given the opportunity to start a 9-month internship at the Wikimedia Foundation.