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The age of Agile must end

UX Collective

Agile is incompatible with UX research, design, and scalable development. Flaw #2: Design is not inventory. It was rebranded as Lean in a 1988 article, “Triumph of the Lean Production System” — the lineage was clear. Note how Scrum and Agile literature makes little to no mention of research or strategy. It always will be.

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Organisation-wide design as systems practice

UX Collective

A path towards a distributed and integrative design practice. A good example of a natural ecosystem & boundaries. Organising design (design management) is generally seen as an operationalization –and therefore compartmentation– of an organisational function. This works in a production paradigm.

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Emotions in video game UX

UX Collective

Designing experiences to leverage subjectivity in perception Video games are classified as a digital experience, and all digital experiences are facilitated by digital technology. The premier literature regarding emotional design is Emotional Design by Don Norman. 3 levels of emotional design defined by Don Normancredits?

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The UX of video game tutorials

UX Collective

What decisions a designer will run into while designing learning experiences. While allowing to skip tutorials is a minimum requirement in today’s world, skipping a tutorial due to frustration may lead to a bad experience for the rest of the game. the needs of the player.