Remove literature bad-design-vs-good-design
article thumbnail

Hey NBA, did you think we wouldn’t notice these abysmal digital logos?

Creative Bloq

Every issue is packed with art and design inspiration Delivered to your IOS or Android device Never miss an issue From £9.99 Every issue is packed with art and design inspiration Delivered to your IOS or Android device Never miss an issue From £9.99 Why not try a subscription? Problem solved, right?

Digital 209
article thumbnail

"Formulaic design is like bad comedy": a day in the life of Gianni Tozzi

Creative Bloq

Every issue is packed with art and design inspiration Delivered to your IOS or Android device Never miss an issue From £9.99 Every issue is packed with art and design inspiration Delivered to your IOS or Android device Never miss an issue From £9.99 Why not try a subscription?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Jeff Bezos’ wedding invites are so bad I thought they were a joke

Creative Bloq

Every issue is packed with art and design inspiration Delivered to your IOS or Android device Never miss an issue From £9.99 Every issue is packed with art and design inspiration Delivered to your IOS or Android device Never miss an issue From £9.99 What in the graphic design is my passion is this s**t?"

Fonts 321
article thumbnail

Emotions in video game UX

UX Collective

Designing experiences to leverage subjectivity in perception Video games are classified as a digital experience, and all digital experiences are facilitated by digital technology. The premier literature regarding emotional design is Emotional Design by Don Norman. 3 levels of emotional design defined by Don Normancredits?

article thumbnail

The UX of video game tutorials

UX Collective

What decisions a designer will run into while designing learning experiences. While allowing to skip tutorials is a minimum requirement in today’s world, skipping a tutorial due to frustration may lead to a bad experience for the rest of the game. the needs of the player.

article thumbnail

The age of Agile must end

UX Collective

Agile is incompatible with UX research, design, and scalable development. Flaw #2: Design is not inventory. It was rebranded as Lean in a 1988 article, “Triumph of the Lean Production System” — the lineage was clear. Note how Scrum and Agile literature makes little to no mention of research or strategy. It always will be.

article thumbnail

Organisation-wide design as systems practice

UX Collective

A path towards a distributed and integrative design practice. A good example of a natural ecosystem & boundaries. Organising design (design management) is generally seen as an operationalization –and therefore compartmentation– of an organisational function. This works in a production paradigm.