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Patterns are good

UX Collective

Source: Tidbits A design pattern is a document that describes a common solution to a recurring design problem. According to Tibor Kunert (2009), using design patterns allows designers to quickly find solutions to problems using proven designs, rather than starting from scratch each time. Welcome to Design Patterns.

Patterns 113
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Atomic design 2022: what we can learn from Eames and other design giants

UX Collective

To travel in-between time to the past, present, and the possible future. A key reference by Holgado, Kieran and Timberlake, using the example of car manufacturing to show the system of design elements at different levels 2003: The year when Refabricating Architecture was first published. The scale has shifted from 10²?

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F5: David Trubridge on Forward-Thinking Art, Indigenous Voices, + More

Design Milk

The company itself is driven by this ever-present environmental responsibility, which informs all aspects of design and production within the brand – always comes before profit. The Coral light followed in 2003, establishing a blueprint the brand would use for kitset products that minimized their environmental footprint.

Art 102
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21 Famous Graphic Designers That Anyone in the Design Industry Needs to Know in 2023

Shillington

We asked the Shillington graphic design bootcamp community (our students, graduates and teachers) for their favourite designer—past or present—and put them together in this handy list. Fuerte and her team at Hey work across art direction, branding, packaging, campaign, illustration, print, typography and digital.

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Maybe we don’t have to (re)brand everything

UX Collective

The prevalence of “corporate” (self) branding has created a market of digital mockups. 64 (2003) WHEN I FIRST STARTED doing freelance design, my thoughts were very much pigeon-holed into achieving results like those in Behance have showcased. It only presents identity crises. and end up being clones of each other.

Brand 102
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Thirty hypotheses on interface aesthetics

UX Collective

In other words, Aesthetics, a concept which at the time did not exist, is then presented as the basic pleasure of the senses. In the case of digital interfaces, we must consider the additive complements, obtained by adding colored lights by the primary which are red, green and blue.

Color 123
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A guide on conducting better market and user research with kids

UX Collective

Kids are a really interesting source of knowledge and insight in the creation of new technology and digital experiences. They’re more prone to error when interacting with a digital experience and way more likely to experiment and play around with elements that aren’t essential to the task at hand. Give the kids time.

Marketing 116