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“Books remain stubbornly, thrillingly relevant”: the enduring value of book design

Design Week

” And while there might not be one rule to good book design — Strelecki calls it a “process” between designers and clients — the jurors bring together a wealth of experience. Together and through that selection process, they might reveal answers to the secret of good book design Strelecki says.

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5 Best UX Books to Elevate Your Design Skills

Inkbot Design

5 Best UX Books to Elevate Your Design Skills Hey there, fellow UX enthusiasts and aspiring design wizards! Are you ready to level up your user experience game and advance your design skills ? In the following pages, we'll unveil the hidden gems that can shape you into the UX designer everyone admires.

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The 37 Best Design Books to Level Up Your Skills

Inkbot Design

Key insights: Good design requires understanding diverse needs Build empathy through interviews and panels Consider how tech fails people, unlike the designer Compassion allows you to solve more significant problems. Both students and professional graphic designers should reference this when starting any design project.

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The mechanics of non-human personas

UX Collective

Yes, there are important movements like sustainable design, eco design and circular design. Design For The Real World by Victor Papanek / Photo via Twitter We can replace “industrial design” with “interaction design”, “UX design” or “service design” and the quote is still accurate. Tomitsch, M.

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Raising capital for inclusive design

UX Collective

Here’s a framework to help us apply capital to inclusive design (Yeo, 2023) You are a shareholder if you are reading this. It’s because you have the means to have access to this material, whether through a digital asset, like a laptop or a phone, or through knowledge from a design education. Somehow, someone has invested in you.

Education 108
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Patterns are good

UX Collective

This enables the design experience to be reused. The concept of a pattern library in interaction design/human-computer interaction began to gain recognition in 1997, when Jennifer Tidwell presented her scientific article on the topic at the annual conference on human factors in computing systems (ACM/SIGCHI).

Patterns 110
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The case for using non-human personas in design

UX Collective

This article makes a case for adding non-human personas to the repertoire of personas considered in design projects. Without knowing you have likely already been designing for a non-human stakeholder. Daktronics are a manufacturer of digital billboards based in South Dakota in the US. But more about that later.