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Continuous design: a framework for building digital products

UX Collective

Most digital designers today are participating in some form of “continuous design”– iteratively improving and scaling a post-launch product — yet this is not reflected in the most common models that we use to describe the design process. But what about everything else that design does?

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What does it mean to design urban technology?

UX Collective

This post is a report-to-date of our thinking on the nature of design in urban technology. We’re combining service, strategic design, and product management, all with a focus on urban needs. Graphic designers create books and other graphic media, game designers create games, architects work on buildings.

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The BASK Bag From two-point Goes Beyond the Tote

Design Milk

We wanted to solve for a very specific moment in the design process, and account for maybe 90% of the use places within that snapshot. From hundreds of options, they’ll shortlist and present to the client digitally. How does your background influence your process, and the finished product?

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The waves of research practice

UX Collective

The current wave is cresting, ready to wash over software design and product management. And third-wave research will reach even higher, moving into product and organizational strategy. Buchanan) of design than industrial design. Early twenty-teens product zeitgeist was “getting out of the building.”

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The extended designer, and the design machine

UX Collective

Something we see often in the majority of the processes within the Double-Diamond, and often in the processes used by Product Managers to make good value-based judgements. Even tools that have changed the game for Architects and Industrial Designers such as AutoCAD have not achieved such a lofty aim.

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The many deaths of UX design

UX Collective

Design and product management will still be very important and report to me, but those writing great code will constitute the majority of our team and have the greatest sway. Designers are part of a team involving others that have done much of the work before the designer begin”, writes Richardson.

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Figma’s not a design tool — it’s a Rube Goldberg machine for avoiding code

UX Collective

Image source: artsy.net Somewhere, a designer is meticulously adjusting auto-layout settings in Figmacrafting an intricate set of nested components, master variants, and esoteric constraintsall to simulate the behavior of a simplebutton. They pat themselves on the back, believing theyve mastered digital design.

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