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Dot Dot Dot Is the Most Influential Design Magazine You’ve Never Heard Of

Eye on Design

“Why another graphic design magazine?” And so begins this new magazine founded by graphic designers Peter Bil’ak, Stuart Bertollotti-Bailey, and Jürgen X. In 2005, Poynor described Dot Dot Dot as “the most stimulating and original visual culture magazine produced by designers since Emigre’s heyday in the late 1980s to the mid-1990s.”

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20 best illustration agents in the UK, and the awesome illustrators they represent

Creative Boom

If you're not sure how to go about finding representation, it's worth first reading our article on how to get represented by an illustration agency. In recent months, they've teamed up with Kiehl's, FT Weekend Magazine, Selfridges, The Design Museum and The Guardian, to name but a few.

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It’s time for dimensional thinking in design

UX Collective

Alive in the present The temporality of time brings us closer to the present, from a hundred years to a few minutes of reading this article. In 2018, curator Vanja Malloy organized an exhibition titled “Dimensionism: Modern Art in the Age of Einstein" to commemorate Charles Sirató with a selection of over 70 pieces of work.

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WipEout Logo History 1995-2017, Making of the Wipeout Logo Design Plus Various In-game Graphics by Designers Republic and Fans

Logo Smith

The Typeface Agency has a great article: “On how the Designers Republic sculpted childhoods” which looks at the impact the branding and audio aspects of Wipeout had on making this game such a phenomenal success; it’s well worth a read. Wipeout Pulse – 2007. Wipeout Pulse – 2007.

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WipEout Logo History 1995-2017, Making of the Wipeout Logo Design Plus Various In-game Graphics by Designers Republic and Fans

Logo Smith

The Typeface Agency has a great article: “On how the Designers Republic sculpted childhoods” which looks at the impact the branding and audio aspects of Wipeout had on making this game such a phenomenal success; it’s well worth a read. Wipeout Pulse – 2007. Wipeout Pulse – 2007.

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Where did this interaction come from??—?a brief history of interaction design

UX Collective

In 1961 , Allan Kaprow defined “Happenings” as a form of [performance] art in streets, garages, and shops as opposed to the general exclusive approach of art galleries and exhibitions. If visitors kept quiet in the exhibition space, they would only see their mirror images.

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Sketches of Frank Gehry: A Conversation with Jean-Louis Cohen

Azure Magazine

He has explored theory and design from 1900 to the present and incorporated his vast knowledge into publications, exhibitions (including at the 14 th Venice Biennale, where he curated the French Pavilion) and lectures. Image, top of article, sketch of Walt Disney Concert Hall, copyright Frank O. Martin Moeller, Jr.).