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The mechanics of non-human personas

UX Collective

Yes, there are important movements like sustainable design, eco design and circular design. Design For The Real World by Victor Papanek / Photo via Twitter We can replace “industrial design” with “interaction design”, “UX design” or “service design” and the quote is still accurate.

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“Animal Farm” & the Evolution of the Dust Jacket

Thinking Design

Although it was released after the conclusion of the war, it is a product of the war and the mind of its author George Orwell who described his story as a fable that reflects events leading up to the Russian Revolution of 1917 and then on into the Stalinist era of the Soviet Union. 1955 Penguin Books. Cut to the chase.

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“Animal Farm” & the Evolution of the Dust Jacket

Thinking Design

Although it was released after the conclusion of the war, it is a product of the war and the mind of its author George Orwell who described his story as a fable that reflects events leading up to the Russian Revolution of 1917 and then on into the Stalinist era of the Soviet Union. Penguin published this cover in 2004.

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The 37 Best Design Books to Level Up Your Skills

Inkbot Design

Sale Design Thinking for Visual Communication (Basics Design) Ambrose, Gavin (Author) English (Publication Language) 184 Pages – 08/22/2019 (Publication Date) – Bloomsbury Visual Arts (Publisher) −$4.72 $30.23 He examines why some products confuse users while others feel intuitively easy to operate.

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Patterns are good

UX Collective

Even when developers consciously focus on user interface design, the resulting applications can have usability, consistency, and interoperability problems. Welcome to Design Patterns. Head First Design Patterns, FREEMAN et al., This enables the design experience to be reused. Someone has already solved your problems.”

Patterns 114
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The case for using non-human personas in design

UX Collective

First introduced by Cooper as hypothetical archetypes [1], personas are an effective way to make sense of and synthesise research data [2, 3], to communicate user needs within the design team [3] and to keep the perspective of users and other important stakeholders at the forefront throughout the design process [4]. Milham R.P.:

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Uncharacteristic Characters

Fonts by Hoefler&Co.

While the book was inherently entertaining, it was also going to be a dictionary, and needed to present as such. But I think it presents to the reader differently, as simply a single statement that uses noticeable styles the way a typographer might employ bold or italic.