Measuring simulator sickness in VR: a guide for UX researchers

Understand and mitigate the impact of simulator sickness on VR users.

Melissa Schmitz
UX Collective
Published in
11 min readDec 31, 2022

--

A grayscale side view of a bearded man with an image of someone walking across his head
Photo by Norbert Kowalczyk on Unsplash

Given that up to 1 in 3 people [1, 2] experience some type of motion sickness, it’s highly likely that either you or someone you know has felt a bit queasy after using a virtual reality (VR) simulator for the first time. And this includes your…

--

--