UX anxiety, modern minimal UI, anti-goals, accessibility overlays

Weekly curated resources for designers — thinkers and makers.

Fabricio Teixeira
UX Collective
Published in
Sent as a

Newsletter

3 min readJun 7, 2021

--

Considering the skyrocketing rates of mental illness throughout the course of the COVID-19 pandemic — plus many more of us struggling with daily stressors and mood swings that may lead us to irrational negative thinking — how often are we asking ourselves, “How will someone with anxiety experience our product/service/feature? How can we make that better?”

Inclusive UX in an era of anxiety
By Cara Brashears

The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 427,800 designers every week. Curated by Fabricio Teixeira and Caio Braga.

Editors’ picks

Why accessibility overlays hurt more than help
Here is what you can do to help.
By
Denis Boudreau

Documenting the almighty button
We’re getting better at documenting artwork. But how about buttons?
By
Teisanu Tudor

Mapping user experience with culture
A history lesson on subway maps.
By
Beliz Yüksel

Documenting the development of the KIDS animated film, game, and installation.

Food for thought

Is perfection boring?
“We love to see the process, not just the result. The imperfections in your work can be beautiful if they show your struggle for perfection, not a lack of care.”

The power of anti-goals
“Problems frequently get easier if you turn them around in reverse. In other words, if you want to help India, the question you should ask is not ‘how can I help India,’ it’s ‘what is doing the worst damage in India and how do I avoid it?”

The 3 commandments of a Mother that UX
“Women are hard-wired to respond to their children’s cries. If you don’t, you get tortured from inside. But if were to you stop your UXR presentation and go — even if your colleagues would say that they were cool with it — you would feel as though you’ve sacrificed your professionalism.”
By
Meltem Barcelona

Tools and resources

T&C, the game
A mini-game about pop ups, and the deviousness of websites and apps.

UI & UX micro-tips
A collection of 64 powerful tips to help improve your designs.
By
Marc Andrew

Google UX course
Just finished the course? Here is what’s next for you.

We believe designers are thinkers as much as they are makers. So we created the design newsletter we have always wanted to receive. Feel free to forward this to your friends.

--

--