Giving a damn about accessibility

A candid and practical handbook for designers.

Fabricio Teixeira
UX Collective
Published in
2 min readMay 18, 2021

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Control dashboard with multiple screens and keyboards and random objects such as an astronaut statue a polar bear planets and a milkshake

Digital accessibility is the inclusive practice of ensuring that everyone has equal access to information, functionality, and experience on digital platforms. That means no barriers prevent interaction with, or access to, digital products by people with any type of disabilities or traits commonly linked to disabilities.

This includes:

  1. Physical disabilities, such as hearing loss, vision loss, or mobility issues;
  2. Neurodiversity conditions including autism, attention deficit disorder, and dyslexia;
  3. Socio-economic discrimination, which impacts people with disabilities in the US at a rate 2 ½ times higher than people without disabilities.

The overall definition of disability includes disabilities that are permanent, temporary, and situational. It’s been over two decades since the first version of the Web Content Accessibility Guidelines (WCAG) was launched, in 1999. Since then, a lot of content has been published online around how designers and developers can apply those guidelines to the work they do every day.

Many published accessibility guides are either:

  • Too prescriptive (making it seem like the items on the checklist are all you have to care about).
  • Too aspirational (painting a utopian picture that doesn’t drive action).
  • Too charity-driven (driving the point that people with disabilities are to be pitied and painting the gaps as too enormous to ever be practically resolved).
  • Biased, published to “help” the public, but in reality, the major motivation is to sell accessibility consulting services or tools.

This guide is a little different.

We at the UX Collective have partnered with our most prolific accessibility writer, Sheri Byrne-Haber, CPACC, to bring a more candid take on the topic.

The reality is: your first attempt at making anything accessible will be awful; you will run into people who might make your life harder; you will learn that accessibility isn’t an add-on; and that you cannot stop at good practices, accessibility needs you to be great to provide an equal experience to your users with disabilities.

Inaccessible products are broken products. The first step to fix them is to give a damn.

Thank you for doing that,

Fabricio Teixeira + Caio Braga

Download the PDF:

Audio version:

Credits:

Copyright © 2021 by Sheri Byrne-Haber. All rights reserved.
Published by: UX Collective (ISSN: 2766–5267)
Written by: Sheri Byrne-Haber
Edited by: Fabricio Teixeira, Caio Braga
Designed and Illustrated by: Passeio
Narrated by: Laura Vandiver
PDF accessibility by: Dax Castro, ADS

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