Research vs Vision, why designers quit, free universal icons, design 4.0

Weekly curated resources for designers — thinkers and makers.

Fabricio Teixeira
UX Collective
Published in
3 min readSep 26, 2022

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“Research methodologies and strategies have been improving since the beginning of the 20th century. Some companies were collecting data and heavily relied on it; some thought that not every feedback should be considered, and others didn’t find customer research useful in building a product.

Let’s dive into a little bit of design history.”

Research vs Vision: The origin story of Sony Walkman, Mini Cooper, and the iPhone
By Taras Savytskyi

The UX Collective is an independent design publication that elevates unheard design voices, reaching over 500k+ designers every week.

Editor’s picks

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Jobs

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Make me think

  • Against superficial simplicity
    “Simple isn’t always better. Sometimes, in trying to make things simpler, we make them harder to use. The fact that something looks simpler doesn’t mean it’s easily understood. Case in point: notifications in macOS.”
  • Prototyping to learn
    “Prototypes teach you a lot about your product. Where it’s going, where it’s been, what can we change, what’s hard to change, what problems might arise, and — most importantly — will customers like it when we get there?”

Tools and resources

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