Beyond agile, deceptive game UX, typography tips, data delivery checklist

Weekly curated resources for designers — thinkers and makers.

Fabricio Teixeira
UX Collective
Published in
3 min readSep 11, 2023

--

“This simple concept [of Agile] stuck because it’s very appealing to both programmers (avoiding the goalie problem and scope creep) and project managers (improving time to revenue).

Now, every product org will tell you that they are Agile, or at least undergoing Agile Transformation for the last ten years.

But agile is a development method, not a product design method, and allowing “agility” to dominate how products are conceived has created a glaring contradiction that has persisted, unresolved, for over a decade.”

Successful iteration requires going beyond agile
By Pavel Samsonov

Editor picks

The UX Collective is an independent design publication that elevates unheard design voices and illuminates the path to design mastery and critical thinking. Here’s how we’re boosting stories through our partnership with Medium.

Make me think

  • The plight of the vibe tourist
    “And as the swarm of largely middle-class tourists embark in large numbers to Paris, Sicily, Venice, Mykonos and beyond; a shaky turbulence appears: (…) TikToks, Tweets and articles complaining about disastrous trips and horrible experiences, from the food in France, to the crowds in Italy and travel chaos in Greece.”
  • Style is consistent constraint
    “Style is a set of constraints that you stick to. You can explore many types of constraints: colors, shapes, materials, textures, fonts, language, clothing, decor, beliefs, flavors, sounds, scents, rituals. Your style doesn’t have to please anyone else. Play by your own rules. Everything you do is open to stylistic interpretation.”
  • Equivalent experience can cut both ways
    “Equivalent experiences are all about ensuring everyone can use something you’ve made with the same relative degree of effort. Here, “use” is shorthand that translates to proactively accommodating all the various interaction methods and circumstantial conditions someone may have when using technology.”

Tools and resources

Support the newsletter

If you find our content helpful, here’s how you can support it:

--

--