“The key to our success was keeping a 2D mindset": Marvel Rivals' art director on the game's unique comic book style

Marvel Rivals; a purple character with glasses
(Image credit: Marvel)

Marvel may have a permeating presence in pop culture, but its forays into video games haven't always been a great success. From 2017’s thoroughly disappointing crossover fighting game Marvel vs. Capcom: Infinite to 2020’s blockbuster flop Marvel’s Avengers, uncanny adherences to the MCU have led to uninspiring character designs that fell short of their big-screen counterparts.

Marvel Rivals has, however, smashed expectations since its launch last December, having already reached 40 million players worldwide as of February. That’s no mean feat given that it’s a team-based PvP shooter, a genre that faces fierce competition and only a few emerge victorious.

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.