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A visual history of arcade game typography

Creative Review

The landscape of gaming has changed dramatically since the rise of early arcade video games in the 70s. While there has been much written about the influence of arcade games on popular culture, a new book is honing in on a small but vital detail of the gaming experience: the pixel typeface. Puzzli © Metro/ Banpresto, 1995.

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How did arcade games impact typography?

Design Week

Arcade Game Typography focuses on arcade games from the 1970s through to the 1990s, as Tetris and Space Invaders exploded in popularity — a time when fonts were crucial in communicating messages and attracting potential players. We might not immediately think of fonts. TO: Absolutely.

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A Design Week guide to creative kids’ resources in lockdown

Design Week

Projects usually take around 45 minutes to an hour, and are largely split between arcade-style coding games, invention and design activities and coding. Intending to give young people “brain food”, the topics covered will include design, creative writing, animation and video making. And as they do, they earn badges.

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11 Best AI Music Generators for Creating Royalty-free Music

Inspiration Feed

Up until recently, the only way to produce stellar music was to endure grueling hours in a music studio. That’s regardless of whether you had vocal skills as impeccable as those of Marvin Gaye or Whitney Houston. But not anymore.…

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Best Alcohol Packaging And Branding That Packs a Punch

Canny

Another (and probably my favourite of the bunch) features a yeti walking away from an arcade machine looking miffed. Anyway, let’s get back on topic. One features a ghost playing an acoustic guitar while a snake wearing a top hat lingers in the background. Which explains why the biro-like blue is one of only three unique colours used.

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Common mistakes in design thinking?—?Empathy

UX Collective

Interviewee: Well, I know this may seem a bit old fashioned, but there’s this arcade close to where I live that has a bunch of games from the 90s and I like… Being comfortable with silence will take some practice. It’d be awesome if we had more options there, or perhaps the players could come up with their own topic cards.

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Ludic audio and player performance

UX Collective

If you’ve read my blog, you might know that I’m really into this topic. To tackle the complex topic of using sound to improve player performance, I started by thinking about the types of gameplay challenges that players face in video games. Old-school arcade games like Space Invaders and Asteroids and visual puzzles like Where’s Wally?

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