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The Evolving Legacy of Ken Garland’s First Things First Manifesto

Eye on Design

The late Ken Garland ’s First Things First manifesto, written in 1963 on the spur of the moment during a public meeting, has become a tradition of enduring protest that its originator could never have predicted. It took 35 years for the second version, First Things First 2000 , to appear, in fall 1999.

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How to Create an Emotional Branding Strategy & Brand Examples

Inkbot Design

Crafting design elements in such a way that they provoke an appropriate emotional response can create a lasting impression on the consumers you reach. These companies master the art of creating Brand emotions. As a creative professional, leveraging the power of emotions can unlock a deeper relationship with your prospective consumers.

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Louise Sandhaus Uplifts the Stories of Graphic Design’s Unsung Makers

Eye on Design

Her mother Harriet Sandhaus worked for a local paper, penning an illustrated column called “Notes of a Shopper by Julie,” and her father Norman Sandhaus was an art director, who produced things like aeronautics company manuals and tourist brochures. When I visited CalArts, I instantly knew this is where I belong,” said Sandhaus.

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Storytelling as a service in SaaS

UX Collective

Nowadays, stories are also being crafted around businesses as a powerful tool in branding and marketing, tapping into our shared nature. With increased competition in the digital marketplace, you may find that the old art of storytelling and content offers you (a statistically proven) edge over your rivals. Thanks for reading! ??

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Remembering Ken Garland: “A man you quickly run out of words to describe”

Design Week

Garland was born in Southampton in 1929, raised in north Devon and later attended London’s Central School of Arts and Crafts in the 1950s. A 20-year relationship followed between the designer and Galt Toys, during which Garland crafted wooden furniture, toys and board games including Connect.

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Wipeout Logo History 1995-2017, Making of the Wipeout Logo Plus Various In-game Graphics by Designers Republic

The Logo Smith

The Designers Republics groundbreaking work on the graphic design for Wipeout, which included everything from packaging to typographic selection in the game menus, has been noticed by many design and gaming publications over the years since the very first Wipeout. This is branding at it’s best, the fictional made tangible and relatable.

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How Artists Make a Living With Patreon

Tuts Plus

Art is not a career.". The 101 reasons why art will never be a sustainable career. Each of these projects takes from dozens to hundreds of hours to complete, on top of the years of experience put into mastering their craft. Choose Content Categories On Patreon, you can promote anime, podcasts, films, and other creative arts.

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